Shogi variant


Many variants of shogi have been developed over the centuries, ranging from some of the largest chess-type games ever played to some of the smallest. A few of these variants are still regularly played, though none are nearly as popular as shogi itself.
The drop rule, often considered the most notable feature of shogi, is absent from most shogi variants, which therefore play more like other forms of chess, with the board becoming less crowded as pieces are exchanged.

Predecessors of modern shogi

Some form of chess had almost certainly reached Japan by the 9th century, if not earlier, but the earliest surviving Japanese description of the rules of chess dates from the early 12th century, during the Heian period. Unfortunately, this description does not give enough information to play the game, but this has not stopped people from trying to reconstruct this early form of shogi, which is usually referred to as Heian shogi. Piece movements were as in modern shogi, but there was no rook or bishop. The board appears to have been 9×8 or 8×8. The setup is unknown, but can reasonably be assumed to have been the same as in modern shogi, but possibly the pawns started on the second rank rather than the third. It can safely be assumed that the game was played without drops, since the weak pieces promote strictly to gold, instead of just moving like gold.
By the 16th century the game had taken a form closer to the modern game: it was played on a 9×9 board with the same setup as in modern shogi except that an extra piece stood in front of the king. This form of the game is known as sho shogi, which means "little shogi". The drunken elephant was eliminated by the Emperor Go-Nara, and it is assumed that the drop rule was introduced at about the same time, giving rise to shogi as we know it today.

Large-board variants

There are a number of shogi variants played on boards larger than 9×9. These variants are all quite old, and were probably all played without drops. Michael C. Vanier says, "It is thought that the really huge games were never really played to any significant extent and were devised merely so that the creators could have the fun of inventing enormous games, amazing their friends and confounding their enemies. However, the games up to Tenjiku shogi at least appear to be quite playable, assuming one has the time."
The same 12th-century document which describes the Heian form of shogi also describes a variant played on a 13×13 board, which is now called Heian dai shogi. As with the smaller Heian shogi, the rules for this game have not been completely preserved.
The most popular large-board variant is chu shogi, played on a 12×12 board. The name means middle shogi, and the game is sometimes so called in English. Chu shogi has existed since at least the 14th century; there are earlier references, but it is not clear that they refer to the game as we now know it. Chu shogi is best known for a very powerful piece called the lion, which moves like a king but twice per turn. The game was still commonly played in Japan in the early 20th century, but has now largely died out. It has, however, gained some adherents in the West. The main reference work in English is the Middle Shogi Manual by George Hodges.
Other large medieval shogi variants were wa shogi, dai shogi, tenjiku shogi, dai-dai shōgi, maka dai-dai shōgi and tai shogi. These variants date back at least to the 17th century. Tai shogi was thought to be the world's largest chess variant, but recently records of an even larger variant, taikyoku shogi, was discovered. However, there is no evidence that any of them were commonly played apart from dai shogi. While a few sets for dai-dai shogi, maka dai-dai shogi, and tai shogi are known to have been made, they appear to have been intended as display pieces and not for actual playing. Furthermore, the sources for the rules of the larger variants tend to disagree with each other on many particular issues, even including the very moves of the pieces, such that only for chu shogi and dai shogi is it well-known what the historical rules were, and some small lacunae still arise in the latter with rare situations. In the cases of wa shogi and tenjiku shogi, the historical rules can be guessed with some confidence, but they are by no means universally accepted among contemporary players.
The most recent large board variant is kō shōgi, which is played on a go board and incorporates elements of Chinese chess. Ko shogi is unusual for the interdependence of its pieces and the complex rules of promotion, but likewise there is no evidence that it was ever played.
Of the historical large-board variants, only wa, chu, tenjiku, and maka dai-dai shogi have gained a limited following today. There is a society for chu shogi in Japan, as well as some efforts to revive maka dai-dai shogi, though both efforts have changed the rules slightly from the historical ones – more significantly for maka dai-dai shogi, unlike for chu shogi whose former popularity still lies within living memory. Tenjiku shogi gained some Western following around the turn of the millennium, although not with the historical rules.

Modern variants

These are some of the new and old shogi variants which have been invented. Time will show which if any of the many recently invented variants stand the test of usage and competition from other games, and stay in use.

Small variants

NameBoard sizePieces eachWhen inventedInvented byNotes
9 grid shogi3×3various2016Teruichi AonoUses 40 different piece combinations and start positions. The first and last rank are the promotion zones. All other rules are the same as the traditional shogi. Designed to teach shogi. Its name in Japanese is 9マス将棋 kyū-masu shōgi.
Dōbutsu shōgi3×44Madoka KitaoChildren's game. Also sold as "Let's Catch the Lion!"
Micro shogi4×55modern, before 1982Ōyama Yasuharu?Pieces alternate between promoted and demoted state after each capturing move.
Minishogi5×56c. 1970Shigenobu KusumotoHe may have rediscovered it instead of inventing it. Comparatively popular.
Goro goro shogi5×68Each player's promotion zone consists of the two farthest ranks from the player. There are also no long-range pieces such as rooks and bishops, although there is a variant where each player has a knight and a lance.
Kyoto shogi5×55c. 1976Tamiya Katsuya
Judkins shogi6×67before April 1998Paul Judkins of Norwich, England
Whale shogi6×6121981R. Wayne Schmittberger of USAAll pieces named after cetaceans.
Tori shogi7×716late 18th centuryToyota GenryuAll pieces named after birds. Uses the drop rule. One of the more popular shogi variants.
Yari shogi7×9141981Christian Freeling, NetherlandsExcept for the general and the pawn, all pieces have a strong emphasis on their vertical movement, like that of the shogi lance.
EuroShogi8×8162000+Vladimír PribylinecPieces are two colored cubes with chess symbols. A rotation of the man promotes the unit or changes its colour.
Heian shogi8×8 or 9×816 or 18c. 1120 or before;
Heian period
An early form of shogi.

Standard-size variants

Large variants

Multiplayer variants

Three-dimensional variants