Taikyoku shogi
is the largest known variant of shogi. The game was created around the mid-16th century and is based on earlier large board shogi games. Before the rediscovery of taikyoku shogi in 1997, tai shogi was believed to be the largest playable chess variant ever. It has not been shown that taikyoku shogi was ever widely played. There are only two sets of restored taikyoku shogi pieces and one of them is held at Osaka University of Commerce. One game may be played over several long sessions and require each player to make over a thousand moves.
Because the game was found only recently after centuries of obscurity, it is difficult to say exactly what all the rules were. Several documents describing the game have been found; however, there are differences between them. Many of the pieces appear in other shogi variants but their moves may be different. The board, and likewise the pieces, were made much smaller, making archeological finds difficult to decipher. Research into this game continues for historical and cultural reasons, but also to satisfy the curious and those who wish to play what could be the most challenging chess-like game ever made. More research must be done however. This article focuses on one likely set of rules that can make the game playable in modern times but is by no means canon. These rules may change as more discoveries are made and secrets of the game unlocked.
Further, because of the terse and often incomplete wording of the historical sources for the large shogi variants, except for chu shogi and to a lesser extent dai shogi, the historical rules of taikyoku shogi are not clear. Different sources often differ significantly in the moves attributed to the pieces, and the degree of contradiction is such that it is likely impossible to reconstruct the "true historical rules" with any degree of certainty, if there ever was such a thing. It is not clear if the game was ever played much historically, as there is no record of any sets having been made.
Rules of the game
Taikyoku shogi is very different from other large-board shogi variants: tenjiku shogi, dai dai shogi, maka dai dai shogi, and tai shogi. The most notable differences lie with the piece movements and their promotions.Objective
The objective of the game is to capture the opponent's king and prince. When the last of these is captured, the game ends. There are no rules for check or checkmate; however, in practice a player resigns when checkmated. Unlike standard shogi, pieces may not be dropped back into play after being captured.Game equipment
Two players, Black and White, play on a board ruled into a grid of 36 ranks by 36 files with a total of 1,296 squares. The squares are differentiated by marking or color.Each player has a set of 402 wedge-shaped pieces of 209 types. The players must remember 253 sets of moves. The pieces are of slightly different sizes with the larger pieces near the king and becoming progressively smaller for pieces further from the king, regardless of power. In general, the stronger pieces are nearer to the king.
Several of the English names were chosen to correspond to rough equivalents in Western chess, rather than as translations of the Japanese names.
Each piece has its name in the form of two or three kanji written on its face. On the reverse side of some pieces are two or three other characters, often in a different color ; this reverse side is used to indicate that the piece has been promoted during play. The pieces of the two sides do not differ in color, but instead each piece is shaped like a wedge, and faces forward, toward the opposing side. This shows who controls the piece during play.
Listed below are the pieces of the game and, if they promote, which pieces they promote to; starting with the first row.
Piece | Kanji | Rōmaji | Promotes to |
King | 玉将 | gyokushō | — |
Prince | 太子 | taishi | king |
Gold general | 金将 | kinshō | rook |
Right general | 右将 | ushō | right army |
*Right army | 右軍 | ugun | — |
Left general | 左将 | sashō | left army |
*Left army | 左軍 | sagun | — |
Rear standard | 後旗 | kōki | center standard |
Queen | 奔王 | honnō | great general |
Free dream-eater | 奔獏 | honbaku | queen |
Wooden dove | 鳩槃 | kyūhan | — |
Ceramic dove | 鳩盤 | kyūban | — |
Earth dragon | 地龍 | chiryū | rain dragon |
Free demon | 奔鬼 | honki | queen |
Running horse | 走馬 | sōma, sōba | free demon |
Beast cadet | 獣曹 | jūsō | beast officer |
Long-nosed goblin | 天狗 | tengu | — |
Mountain eagle | 山鷲 | sanshū | soaring eagle |
Fire demon | 火鬼 | kaki | free fire |
*Free fire | 奔火 | honka | — |
Whale | 鯨鯢 | keigei | great whale |
*Great whale | 大鯨 | daigei | — |
Running rabbit | 走兎 | sōto | treacherous fox |
White tiger | 白虎 | byakko | divine tiger |
*Divine tiger | 神虎 | shinko | — |
Turtle-snake | 玄武 | genbu | divine turtle |
*Divine turtle | 神亀 | shinki | — |
Lance | 香車 | kyōsha | white horse |
Reverse chariot | 反車 | hensha | whale |
Fragrant elephant | 香象 | kōzō | elephant king |
*Elephant king | 象王 | zōō | — |
White elephant | 白象 | hakuzō | elephant king |
Turtle dove | 山鳩 | sankyū | great dove |
Flying swallow | 飛燕 | hien | rook |
Captive officer | 禽吏 | kinri | captive bird |
*Captive bird | 禽鳥 | kinchō | — |
Rain dragon | 雨龍 | uryū | great dragon |
Forest demon | 森鬼 | shinki | thunder runner |
*Thunder runner | 雷走 | raisō | — |
Mountain stag | 山鹿 | sanroku | great stag |
Running pup | 走狗 | sōku | free leopard |
*Free leopard | 奔豹 | honpyō | — |
Running serpent | 走蛇 | sōja | Free serpent |
*Free serpent | 奔蛇 | honja | — |
Side serpent | 横蛇 | ōja | great shark |
*Great shark | 大鱗 | dairin | — |
Great dove | 大鳩 | daikyū | wooden dove |
Running tiger | 走虎 | sōko | free tiger |
*Free tiger | 奔虎 | honko | — |
Running bear | 走熊 | sōyū | free bear |
*Free bear | 奔熊 | hon’yū | — |
Yaksha | 夜叉 | yasha | Heavenly Tetrarch |
*Heavenly Tetrarch | 四天 | shiten | — |
Buddhist devil | 羅刹 | rasetsu | Heavenly Tetrarch |
Guardian of the Gods | 金剛 | kongō | Heavenly Tetrarch |
Wrestler | 力士 | rikishi | Heavenly Tetrarch |
Silver general | 銀将 | ginshō | vertical mover |
Drunken elephant | 酔象 | suizō | prince |
Neighboring king | 近王 | kinnō | front standard |
Gold chariot | 金車 | kinsha | playful cockatoo |
*Playful cockatoo | 遊母 | yūmo | — |
Side dragon | 横龍 | ōryū | running dragon |
*Running dragon | 走龍 | sōryū | — |
Running stag | 走鹿 | sōroku | free stag |
*Free stag | 奔鹿 | honroku | — |
Running wolf | 走狼 | sōrō | free wolf |
*Free wolf | 奔狼 | honrō | — |
Bishop general | 角将 | kakushō | rain demon |
*Rain demon | 霖鬼 | rinki | — |
Rook general | 飛将 | hishō | flying crocodile |
*Flying crocodile | 飛鰐 | higaku | — |
Right tiger | 右虎 | uko | white tiger |
Left tiger | 左虎 | sako | turtle-snake |
Right dragon | 右龍 | uryū | Blue dragon |
Left dragon | 左龍 | saryū | vermillion sparrow |
Beast officer | 獣吏 | jūri | beast bird |
*Beast bird | 獣鳥 | jūchō | — |
Wind dragon | 風龍 | fūryū | free dragon |
*Free dragon | 奔龍 | honryū | — |
Free pup | 奔狗 | honku | free dog |
*Free dog | 奔犬 | honken | — |
Rushing bird | 行鳥 | gyōchō | free demon |
Old kite | 古鵄 | kotetsu | long-nosed goblin |
Peacock | 孔雀 | kujaku | long-nosed goblin |
Water dragon | 水龍 | suiryū | phoenix master |
Fire dragon | 火龍 | karyū | kirin master |
Copper general | 銅将 | dōshō | side mover |
Phoenix master | 鳳師 | hōshi | — |
Kirin master | 麟師 | rinshi | — |
Silver chariot | 銀車 | ginsha | goose wing |
*Goose wing | 鴻翼 | kōyoko | — |
Vertical bear | 竪熊 | shuyū | free bear |
Knight | 桂馬 | keima | side soldier |
Pig general | 豚将 | tonshō | free pig |
*Free pig | 奔豚 | honton | — |
Chicken general | 鶏将 | keishō | free chicken |
*Free chicken | 奔鶏 | honkei | — |
Pup general | 狗将 | kushō | free pup |
Horse general | 馬将 | bashō | free horse |
*Free horse | 奔馬 | honba | — |
Ox general | 牛将 | gyūshō | free ox |
*Free ox | 奔牛 | hongyū | — |
Center standard | 中旗 | chūki | front standard |
Side boar | 横猪 | ōcho | free boar |
*Free boar | 奔猪 | honcho | — |
Silver rabbit | 銀兎 | ginto | whale |
Golden deer | 金鹿 | konroku | white horse |
Lion | 獅子 | shishi | furious fiend |
*Furious fiend | 奮迅 | funjin | — |
Captive cadet | 禽曹 | kinsō | captive officer |
Great stag | 大鹿 | dairoku | free stag |
Violent dragon | 猛龍 | mōryū | great dragon |
Woodland demon | 林鬼 | rinki | right phoenix |
*Right phoenix | 右鵰 | ushū | — |
Vice general | 副将 | fukushō | great general |
Great general | 大将 | taishō | — |
Stone chariot | 石車 | sekisha | walking heron |
*Walking heron | 歩振 | fushin | — |
Cloud eagle | 雲鷲 | unjū | strong eagle |
*Strong eagle | 勁鷲 | keijū | — |
Bishop | 角行 | kakugyō | dragon horse |
Rook | 飛車 | hisha | dragon king |
Side wolf | 横狼 | ōrō | free wolf |
Flying cat | 飛猫 | hibyō | rook |
Mountain falcon | 山鷹 | san’ō | horned falcon |
Vertical tiger | 竪虎 | shuko | free tiger |
Soldier | 兵士 | heishi | cavalier |
*Cavalier | 騎士 | kishi | — |
Little standard | 小旗 | shōki | rear standard |
Cloud dragon | 雲龍 | unryū | great dragon |
Copper chariot | 銅車 | dōsha | copper elephant |
*Copper elephant | 銅象 | dōzō | — |
Running chariot | 走車 | sōsha | burning chariot |
*Burning chariot | 炮車 | hōsha | — |
Ram's-head soldier | 羊兵 | yōhei | tiger soldier |
*Tiger soldier | 虎兵 | kohei | — |
Violent ox | 猛牛 | mōgyū | flying ox |
Great dragon | 大龍 | dairyū | ancient dragon |
*Ancient dragon | 元龍 | genryū, ganryū | — |
Golden bird | 金翅 | kinshi | free bird |
*Free bird | 奔翅 | honshi | — |
Dark spirit | 無明 | mumyō | Buddhist spirit |
*Buddhist spirit | 法性 | hōsei | — |
Deva | 提婆 | daiba | teaching king |
*Teaching king | 教王 | kyōō | — |
Wood chariot | 木車 | mokusha | wind snapping turtle |
*Wind snapping turtle | 風鼈 | fūbetsu | — |
White horse | 白駒 | hakku | great horse |
*Great horse | 大駒 | daiku | — |
Howling dog | ?犬 | kiken | left dog, right dog |
Piece | Kanji | Rōmaji | Promotes to |
*Right dog | 右犬 | uken | — |
*Left dog | 左犬 | saken | — |
Side mover | 横行 | ōgyō | free boar |
Prancing stag | 踊鹿 | yōroku | square mover |
Water buffalo | 水牛 | suigyū | great dream-eater |
*Great dream-eater | 大獏 | daibaku | — |
Ferocious leopard | 猛豹 | mōhyō | bishop |
Fierce eagle | 猛鷲 | mōjū | soaring eagle |
Flying dragon | 飛龍 | hiryū | dragon king |
Poisonous snake | 毒蛇 | dokuja | hook mover |
Flying goose | 鳫飛 | ganhi | swallow's wings |
Strutting crow | 烏行 | ukō | flying falcon |
*Flying falcon | 飛鷹 | hiyō | — |
Blind dog | 盲犬 | mōken | violent stag |
Water general | 水将 | suishō | vice general |
Fire general | 火将 | kashō | great general |
Phoenix | 鳳凰 | hōō | golden bird |
Kirin | 麒麟 | kirin | golden bird |
Hook mover | 鉤行 | kōgyō | — |
Little turtle | 小亀 | shōki | treasure turtle |
*Treasure turtle | 宝亀 | hōki | — |
Great turtle | 大亀 | daiki | spirit turtle |
*Spirit turtle | 霊亀 | reiki | — |
Capricorn | 摩羯 | makatsu | hook mover |
Tile chariot | 瓦車 | gasha | running tile |
*Running tile | 走瓦 | sōga | — |
Vertical wolf | 竪狼 | shurō | running wolf |
Side ox | 横牛 | ōgyū | flying ox |
Donkey | 驢馬 | roba | ceramic dove |
Flying horse | 馬麟 | barin | queen |
Violent bear | 猛熊 | mōyū | great bear |
*Great bear | 大熊 | daiyū | — |
Angry boar | 嗔猪 | shincho | free boar |
Evil wolf | 悪狼 | akurō | venomous wolf |
*Venomous wolf | 毒狼 | dokurō | — |
Liberated horse | 風馬 | fūma | heavenly horse |
*Heavenly horse | 天馬 | temma | — |
Flying cock | 鶏飛 | keihi | raiding falcon |
*Raiding falcon | 延鷹 | en’yō | — |
Old monkey | 古猿 | koen | mountain witch |
*Mountain witch | 山母 | sanbo | — |
Chinese cock | 淮鶏 | waikei | wizard stork |
*Wizard stork | 仙鷦 | senkaku | — |
Northern barbarian | 北狄 | hokuteki | wooden dove |
Southern barbarian | 南蛮 | nanban | golden bird |
Western barbarian | 西戎 | seijū | lion dog |
Eastern barbarian | 東夷 | tōi | lion |
Violent stag | 猛鹿 | mōroku | rushing boar |
*Rushing boar | 行猪 | gyōcho | — |
Violent wolf | 猛狼 | mōrō | bear's eyes |
*Bear's eyes | 熊眼 | yūgan | — |
Treacherous fox | 隠狐 | inko, onko | mountain crane |
*Mountain crane | 山鶻 | sankotsu | — |
Center master | 中師 | chūshi | — |
Roc master | 鵬師 | hōshi | — |
Earth chariot | 土車 | dosha | young bird |
*Young bird | ?鳥 | shakuchō | — |
Vermillion sparrow | 朱雀 | suzaku | divine sparrow |
*Divine sparrow | 神雀 | shinjaku | — |
Blue dragon | 青龍 | seiryū | divine dragon |
*Divine dragon | 神龍 | shinryū | — |
Enchanted badger | 変狸 | henri | ceramic dove |
Horseman | 騎兵 | kihei | cavalier |
Swooping owl | 鴟行 | shigyō | cloud eagle |
Climbing monkey | 登猿 | tōen | violent stag |
Cat sword | 猫刄 | myōjin | dragon horse |
Swallow's wings | 燕羽 | en’u | gliding swallow |
*Gliding swallow | 燕行 | engyō | — |
Blind monkey | 盲猿 | mōen | flying stag |
*Flying stag | 飛鹿 | hiroku | — |
Blind tiger | 盲虎 | mōko | flying stag |
Oxcart | 牛車 | gissha | plodding ox |
*Plodding ox | 歬牛 | sengyū | — |
Side flier | 横飛 | ōhi | side dragon |
Blind bear | 盲熊 | mōyū | flying stag |
Old rat | 老鼠 | rōso | bird of paradise |
*Bird of paradise | jichō | — | |
Square mover | 方行 | hōgyō | strong chariot |
*Strong chariot | 強車 | kyōsha | — |
Coiled serpent | 蟠蛇 | banja | coiled dragon |
*Coiled dragon | 蟠龍 | banryū | — |
Reclining dragon | 臥龍 | garyū | great dragon |
Free eagle | 奔鷲 | honjū | — |
Lion hawk | 獅鷹 | shiō | — |
Chariot soldier | 車兵 | shahei | Heavenly Tetrarch king |
*Heavenly Tetrarch king | 四天王 | shitennō | — |
Side soldier | 横兵 | ōhei | water buffalo |
Vertical soldier | 竪兵 | shuhei | chariot soldier |
Wind general | 風将 | fūshō | violent wind |
*Violent wind | 暴風 | bōfū | — |
River general | 川将 | senshō | Chinese river |
*Chinese river | 淮川 | waisen | — |
Mountain general | 山将 | sanshō | peaceful mountain |
*Peaceful mountain | 泰山 | taizan | — |
Front standard | 前旗 | zenki | great standard |
Horse soldier | 馬兵 | bahei | running horse |
Wood general | 木将 | mokushō | white elephant |
Ox soldier | 牛兵 | gyūhei | running ox |
*Running ox | 走牛 | sōgyū | — |
Earth general | 土将 | doshō | white elephant |
Boar soldier | 猪兵 | chohei | running boar |
*Running boar | 走猪 | sōcho | — |
Stone general | 石将 | sekishō | white elephant |
Leopard soldier | 豹兵 | hyōhei | running leopard |
*Running leopard | 走豹 | sōhyō | — |
Tile general | 瓦将 | gashō | white elephant |
Bear soldier | 熊兵 | yūhei | strong bear |
*Strong bear | 強熊 | kyōyū | — |
Iron general | 鉄将 | tesshō | white elephant |
Great standard | 大旗 | daiki | — |
Great master | 大師 | daishi | — |
Right chariot | 右車 | usha | right iron chariot |
*Right iron chariot | 右鉄車 | utessha | — |
Left chariot | 左車 | sasha | left iron chariot |
*Left iron chariot | 左鉄車 | satessha | — |
Side monkey | 横猿 | ōen | side soldier |
Vertical mover | 竪行 | shugyō | flying ox |
Flying ox | 飛牛 | higyū | fire ox |
*Fire ox | 火牛 | kagyū | — |
Longbow soldier | 弩兵 | dohei | longbow general |
*Longbow general | 弩将 | doshō | — |
Vertical pup | 竪狗 | shuku | leopard king |
*Leopard king | 豹王 | hyōō | — |
Vertical horse | 竪馬 | shuba | dragon horse |
Burning soldier | 炮兵 | hōhei | burning general |
*Burning general | 炮将 | hōshō | — |
Dragon horse | 龍馬 | ryūme | horned falcon |
Dragon king | 龍王 | ryūō | soaring eagle |
Sword soldier | 刀兵 | tōhei | sword general |
*Sword general | 刀将 | tōshō | — |
Horned falcon | 角鷹 | kakuō | great falcon |
*Great falcon | 大鷹 | daiō | — |
Soaring eagle | 飛鷲 | hijū | great eagle |
*Great eagle | 大鷲 | daijū | — |
Spear soldier | 鎗兵 | sōhei | spear general |
*Spear general | 鎗将 | sōshō | — |
Vertical leopard | 竪豹 | shuhyō | great leopard |
*Great leopard | 大豹 | daihyō | — |
Savage tiger | 猛虎 | mōko | great tiger |
*Great tiger | 大虎 | daiko | — |
Cross-bow soldier | 弓兵 | kyūhei | cross-bow general |
*Cross-bow general | 弓将 | kyūshō | — |
Roaring dog | 吼犬 | kōken | lion dog |
Lion dog | 狛犬 | komainu | great elephant |
*Great elephant | 大象 | taizō | — |
Dog | 犬 | inu | multi general |
*Multi general | 雜将 | suishō | — |
Go between | 仲人 | chūnin | drunken elephant |
Pawn | 歩兵 | fuhyō | gold general |
Setup
Below is a diagram showing the setup of one player's pieces. The way one player sees their own pieces is the same way the opposing player will see their pieces.;Legend
Game play
The players alternate making a move, with Black moving first. A move consists of moving a single piece on the board and potentially promoting that piece or displacing an opposing piece.Movement and capture
Most pieces in the game move in a unique manner. An opposing piece is captured by displacement: That is, if a piece moves to a square occupied by an opposing piece, the opposing piece is displaced and removed from the board. A piece cannot move to a square occupied by a friendly piece.Each piece on the game moves in a characteristic pattern. Pieces move either orthogonally, or diagonally. The lion, lion hawk and knight are exceptions at the beginning of the game, in that they do not move, or are not required to move, in a straight line.
Categories of movement
Many pieces are capable of several kinds of movement, with the type of movement most often depending on the direction in which they move. The movement categories are:Step movers
Some pieces move only one square at a time.The step movers are the prince, generals, wolves, earth dragon, running horse, running rabbit, turtle snake, turtle dove, flying swallow, rain dragon, mountain stag, running pup, running serpent, side serpent, yaksha, Buddhist devil, violent stag, drunken elephant, neighboring king, chariots, right tiger, left tiger, wind dragon, free pup, rushing bird, old kite, bears, side boar, cloud eagle, flying cat, little standard, cloud dragon, soldiers, violent ox, dark spirit, deva, howling dog, side mover, prancing stag, ferocious leopard, fierce eagle, poisonous snake, flying goose, strutting crow, blind dog, Chinese cock, phoenix, kirin, side ox, angry boar, liberated horse, flying cock, monkeys, barbarians, vermillion sparrow, swooping owl, old rat, cat sword, swallow's wings, blind tiger, side flyer, coiled serpent, reclining dragon, go between, dog, vertical mover, vertical pup, vertical horse, dragon horse, dragon king and pawn.
Limited ranging pieces
Some pieces can move along a limited number of free squares along a straight line in certain directions. Other than the limited distance, they move like ranging pieces.The limited ranging pieces are the king, standards, free dream-eater, wooden dove, dragons, demons, beast cadet, mountain eagle, white tiger, ceramic dove, turtle dove, captive officer, mountain stag, side serpent, great dove, running tiger, running bear, yaksha, Buddhist devil, guardian of the Gods, wrestler, gold chariot, running stag, beast officer, free pup, rushing bird, old kite, peacock, phoenix master, kirin master, silver chariot, vertical bear, pig general, chicken general, horse general, ox general, silver rabbit, golden deer, captive cadet, great stag, stone chariot, cloud eagle, mountain falcon, vertical tiger, copper chariot, golden bird, prancing stag, water buffalo, fierce eagle, water general, mountain general, fire general, turtles, vertical wolf, donkey, enchanted badger, flying horse, angry boar, violent bear, liberated horse, barbarians, center master, roc master, horseman, soldiers, wing general, wind general, wood general, great master and roaring dog.
Jumping pieces
Several pieces can jump, that is, they can pass over any intervening piece, whether friend or foe, with no effect on either.The jumping pieces are the wooden dove, running horse, mountain eagle, phoenix master, kirin master, knight, lion, great stag, vice general, flying cat, mountain falcon, golden bird, flying dragon, phoenix, kirin, turtles, treacherous fox, center master, roc master, free eagle, lion hawk, great master, horned falcon, soaring eagle, roaring dog and lion dog.
Ranging pieces
Many pieces can move any number of empty squares along a straight line, limited only by the edge of the board. If an opposing piece intervenes, it may be captured by moving to that square and removing it from the board. A ranging piece must stop where it captures, and cannot bypass a piece that is in its way. If a friendly piece intervenes, the moving piece is limited to a distance that stops short of the intervening piece; if the friendly piece is adjacent, it cannot move in that direction at all.The ranging pieces are the standards, queen, free dream-eater, wooden dove, dragons, demons, running horse, mountain eagle, whale, running rabbit, tigers, turtle snake, ceramic dove, lance, oxcart, chariots, flying swallow, running pup, running serpent, great dove, running bear, running stag, running wolf, free pup, phoenix master, kirin master, vertical bear, side boar, silver rabbit, golden deer, great stag, cloud eagle, bishop, rook, side wolf, mountain falcon, soldiers, violent ox, golden bird, white horse, howling dog, side mover, water buffalo, turtles, vertical wolf, side ox, liberated horse, treacherous fox, roc master, vermillion sparrow, horseman, swallow's wings, side flyer, great master, side monkey, vertical mover, flying ox, vertical pup, vertical horse, dragon horse, dragon king, horned falcon, soaring eagle, roaring dog and lion dog.
Hook moves (changing tack)
The hook mover, long-nosed goblin, Capricorn, and peacock can move any number of squares along a straight line, as a normal ranging piece, but may also abruptly change tack left or right by 90° at any one place along the route, and then continue as a ranging piece. Turning a corner like this is optional.The range covered by a hook move is the equivalent of two moves by a rook, or two moves by a bishop, depending on the piece. However, a hook move is functionally a single move: The piece cannot capture twice in one move, nor may it capture and then move on. It must stop before an intervening piece, and must stop when it captures, just like any other ranging piece. It can only change direction once per move.
Area movers
The lion and lion hawk may take multiple steps in a single turn. These do not have to be in a line, so these pieces can potentially reach every square within two or three steps of the starting square, not just squares along one of the diagonals or orthogonals. Such moves are also useful to get around obstructions. An area mover must stop where it captures.Limited range jumping pieces
The golden bird and several promoted pieces have the option of jumping a limited number of squares, and then continuing on in the same direction as a ranging piece.Range jumping (flying) pieces
The ancient dragon may jump over any number of pieces, friend or foe, along a straight line, but only when making a capture. Otherwise it moves as a ranging piece.Range capturing pieces
The great general, vice general, rook general, bishop general, violent dragon and flying crocodile may jump over any number of pieces, friend or foe, along a diagonal or orthogonal. They capture all pieces they jump.However, they may only jump pieces of lower rank, whether friend or foe. The relevant ranking is:
- King, prince
- Great general
- Vice general
- Rook general, bishop general, violent dragon, flying crocodile
Individual pieces
- Step: The pawn can move one square orthogonally forward.
- Step: The earth general and go between can move one square orthogonally forward or backward.
- They have the same range of movement but promote differently.
- Step: The stone general can move one square diagonally forward.
Iron general and dog
- Step: The iron general and dog can move one square forward, orthogonally or diagonally.
- They have the same range of movement but promote differently.
- Step: The swooping owl and old rat can move one square orthogonally forward or diagonally backward.
- They have the same range of movement but promote differently.
- Step: The strutting crow can move one square orthogonally forward or diagonally backward.
- Step: The tile general and sword soldier can move one square diagonally forward or orthogonally backward.
- They have the same range of movement but promote differently.
- Step: The copper general can move one square orthogonally forward or backward; or
- *diagonally forward.
- Step: The flying goose can move one square orthogonally forward or backward; or diagonally forward.
- Step: The climbing monkey can move one square orthogonally forward or backward; or diagonally forward.
- Step: The reclining dragon can move one square in the four orthogonal directions.
- Step: The coiled serpent can move one square orthogonally forward or backward; or diagonally backward.
- Step: The flying cock can move one square orthogonally sideways or diagonally forward.
- Step: The cat sword can move one square in the four diagonal directions.
Evil Wolf
- Step: The evil wolf can move one square orthogonally sideways or forward; or diagonally forward.
- Step: The silver general and violent stag can move one square in the four diagonal directions; or
- *One square orthogonally forward, giving them five possibilities.
- They have the same range of movement but promote differently.
- Step: The blind dog and Chinese cock can move one square orthogonally backward or sideways.
- Step: They can move one square diagonally forward.
- They have the same range of movement but promote differently.
- Step: The old monkey can move one square in the four diagonal directions or orthogonally backward.
- Step: The gold general and violent wolf can step one square in the four orthogonal directions or diagonally forward, giving them six possibilities.
- They cannot move diagonally backward.
- The pieces have the same range of movement but promote differently.
- Step: The ferocious leopard can move one square in the four diagonal directions; or orthogonally forward or backward.
- Step: The blind monkey can move one square in the four diagonal directions or orthogonally sideways.
- Step: The blind bear can move one square in the four diagonal directions or orthogonally sideways.
- Step: The drunken elephant and neighboring king can move one square in any direction, orthogonal or diagonal, except orthogonally backward.
- They have the same range of movement but promote differently.
- Step: The rushing boar can move one square orthogonally forward, sideways or in the four diagonal directions.
- Step: The Deva can move one square in any direction orthogonally or diagonally, except diagonally forward to the right.
- Step: The dark spirit can move one square in any direction orthogonally or diagonally, except diagonally forward to the left.
- Step: The blind tiger can move one square in any direction, orthogonal or diagonal, except orthogonally forward.
- Step: The prince, left general, and right general can step one square in any direction, orthogonal or diagonal.
- A prince may move into check.
- The pieces have the same range of movement but promote differently.
- Step: The bear's eyes and venomous wolf move as a prince.
- Limited range: The wood general can move one or two squares diagonally forward.
- Limited range: The donkey and enchanted badger can move one or two squares in the four orthogonal directions.
- Their range of movement and promotions are the same.
- Limited range: The flying horse can move one or two squares in the four diagonal directions.
- Limited range: The beast cadet can move one or two squares orthogonally forward, sideways or in the four diagonal directions.
- Limited range: The king, fragrant elephant and white elephant can move one or two squares in any direction, orthogonal or diagonal.
- The king may move into check.
- The elephants have the same promotion.
- Step: The rushing bird can move one square orthogonally sideways or in the four diagonal directions.
- Limited range: It can move one or two squares orthogonally forward.
- Step: The angry boar can move one square orthogonally forward or sideways; or
- Limited range: It can move one or two squares diagonally forward.
- Limited range: The violent bear can move one or two squares diagonally forward.
- Step: It can move one square orthogonally sideways.
- Step: One version of the game has the violent bear moving one square orthogonally forward; another version has it moving one square diagonally backward.
- Limited range: The eastern barbarian and western barbarian can move one or two squares orthogonally forward or backward.
- Step: They can move one square orthogonally sideways or diagonally forward.
- They have the same range of movement but promote differently.
- Limited range: The northern barbarian and southern barbarian can move one or two squares orthogonally sideways.
- Step: They can move one square orthogonally forward or backward or diagonally forward.
- They have the same range of movement but promote differently.
- Limited range: The prancing stag can move one or two squares orthogonally sideways.
- Step: It can move one square orthogonally forward, backward or diagonally forward.
- Step: The poisonous snake can move one square orthogonally backward or diagonally forward.
- Limited range: It can moves one or two squares orthogonally forward or sideways.
- Limited range: The old kite can move one or two squares in the four diagonal directions; or
- Step: It can move one square orthogonally sideways.
- Limited range: The fierce eagle can move one or two squares in the four diagonal directions.
- Step: It can move one square orthogonally forward or sideways.
- Limited range: The guardian of the Gods can move one to three squares in the four orthogonal directions.
- Limited range: The wrestler can move one to three squares in the four diagonal directions.
- Limited range: The captive cadet can move one to three squares orthogonally forward or sideways, or in the four diagonal directions.
Horse general and ox general
- Step: The horse general and ox general can move one square orthogonally backward or diagonally forward.
- Limited range: They can move one to three squares orthogonally forward.
- These pieces and their promotions have the same range of motion.
- Step: The fire general can move one square diagonally forward.
- Limited range: It can move one to three squares orthogonally forward or backward.
- Step: The water general and mountain general can move one square orthogonally forward or backward.
- Limited range: They can move one to three squares diagonally forward.
- They have the same range of movement but promote differently.
- Limited range: The Buddhist devil can move one to three squares diagonally forward.
- Step: It can move one square orthogonally sideways or backward.
- Step: The wind general and river general can move one square orthogonally backward or diagonally forward.
- Limited range: They can move one to three squares orthogonally forward.
- They have the same range of movement but promote differently.
- Step: The yaksha can move one square orthogonally backward or diagonally forward.
- Limited range: It can move one to three squares orthogonally sideways.
- Step: The sword general can move one square orthogonally backward.
- Limited range: It can move one to three squares forward, orthogonally or diagonally.
- Limited range: The captive officer can move one or two squares orthogonally forward or sideways; or
- Limited range: It can move one to three squares in the four diagonal directions
- Limited range: The beast officer can move one or two squares orthogonally sideways.
- Limited range: It can move one to three squares orthogonally forward or in the four diagonal directions.
- Limited range: The Heavenly Tetrarch can move one to four squares in any direction, orthogonal or diagonal.
- Step: The chicken general and pup general can move one square diagonally backward.
- Limited range: They can move one to four squares orthogonally forward.
- They have the same range of movement but promote differently.
- Limited range: The pig general can move one or two squares orthogonally backward; or
- Limited range: It can move one to four squares diagonally forward.
- Step: The mountain stag can move one square orthogonally forward.
- Limited range: It can move one or two squares orthogonally sideways.
- Limited range: It can move one to three squares diagonally forward.
- Limited range: It can move one to four squares orthogonally backward.
- Limited range: The leopard king can move one to five squares in any direction, orthogonal or diagonal.
- Step: The turtle dove can move one square orthogonally backward or sideways.
- Limited range: It can move one to five squares diagonally forward.
- Step: The cross-bow soldier can move one square orthogonally backward.
- Limited range: It can move one to three squares orthogonally sideways or diagonally forward.
- Limited range: It can move one to five squares orthogonally forward.
- Step: The burning soldier can move one square orthogonally backward.
- Limited range: It can move one to three squares orthogonally sideways.
- Limited range: It can move one to five squares diagonally forward.
- Limited range: It can move one to seven squares orthogonally forward.
- Ranging: The lance, oxcart and savage tiger can move any number of free squares in a straight line orthogonally forward.
- They have the same range of movement but promote differently.
- Ranging: The reverse chariot can move any number of free squares in a straight line orthogonally forward or backward.
- Ranging: The side dragon can move any number of free squares in a straight line orthogonally forward or sideways.
- Range: The mountain witch can move any number of free squares in a straight line backward, orthogonally or diagonally.
- When it reaches the first rank, it must stay there until captured.
- Ranging: The white horse can move any number of free squares in a straight line orthogonally forward or backward.
- Ranging: It can move any number of free squares in a straight line diagonally forward.
- Range: The bird of paradise and multi general move as a white horse.
- Ranging: The rook, soldier, running chariot and square mover can move any number of free squares in a straight line in the four orthogonal directions.
- They have the same range of motion but promote differently.
- Range: The gliding swallow moves as a rook.
- Range: The free serpent and coiled dragon can move any number of free squares in a straight line orthogonally forward, backward, or diagonally backward.
- Ranging: The whale can move any number of free squares in a straight line orthogonally forward or backward; or diagonally backward.
- Ranging: A bishop can move any number of free squares in a straight line in the four diagonal directions.
Free wolf
- Range: The free wolf can move any number of free squares in a straight line orthogonally forward, sideways or diagonally forward.
- Range: The running leopard can move any number of free squares in a straight line orthogonally forward, sideways or diagonally forward.
- Range: The wizard stork can move any number of free squares in a straight line orthogonally sideways, backward or diagonally forward.
- Ranging: The flying ox can move any number of free squares in a straight line in the four diagonal directions.
- It can move any number of free squares in a straight line orthogonally forward or backward.
- Range: The free bear, free leopard and great whale move as a flying ox.
- Ranging: The treacherous fox can move any number of free squares in a straight line orthogonally forward or backward, or in the four diagonal directions.
- Jump: One version of the game allows it to jump to the second or third square in those directions then move, another does not.
- Range: The cavalier and strong chariot can move any number of free squares in a straight line diagonally forward or in the four orthogonal directions.
- Range: The free dragon and free tiger can move any number of free squares in a straight line in any direction, orthogonal or diagonal, except orthogonally forward.
- Ranging: The queen can move any number of free squares in a straight line in any direction, orthogonal or diagonal.
- Range: The free stag and strong eagle move as a queen.
- Step: The howling dog can move one square orthogonally backward.
- Ranging: It can move any number of free squares in a straight line orthogonally forward.
- The left and right howling dogs have the same range of motion but promote differently.
- Step: The vertical horse can move one square diagonally forward or orthogonally backward.
- Ranging: It can move any number of free squares in a straight line orthogonally forward.
- Step: The spear soldier can move one square orthogonally backward or sideways.
- Ranging: It can move any number of free squares in a straight line orthogonally forward.
- Step: The vertical pup can move one square backward, orthogonally or diagonally.
- Ranging: It can move any number of free squares in a straight line orthogonally forward.
- Step: The raiding falcon can move one square diagonally forward.
- Step: The raiding falcon can move one square orthogonally sideways.
- Range: It can move any number of free squares in a straight line orthogonally forward.
- Step: The right iron chariot can move one square in the four orthogonal directions.
- Range: It can move any number of free squares in a straight line diagonally backward to the left.
- Step: The left iron chariot can move one square in the four orthogonal directions.
- Range: It can move any number of free squares in a straight line diagonally backward to the right.
- Step: The vertical leopard can move one square orthogonally backward, sideways or diagonally forward.
- Ranging: It can move any number of free squares in a straight line orthogonally forward.
- Step: The right dog can move one square orthogonally backward.
- Range: It can move any number of free squares in a straight line orthogonally forward or diagonally backward to the left.
- Step: The left dog can move one square orthogonally backward.
- Range: It can move any number of free squares in a straight line orthogonally forward or diagonally backward to the right.
- Ranging: The ram's-head soldier can move any number of free squares in a straight line diagonally forward.
- Step: It can move one square orthogonally backward.
- Step: The flying swallow can move one square orthogonally backward.
- Ranging: It can move any number of free squares in a straight line diagonally forward.
- Step: The wood chariot can move one square diagonally forward to the left or diagonally backward to the right.
- Ranging: It can move any number of free squares in a straight line orthogonally forward or backward.
- Step: The tile chariot can move one square diagonally forward to the right or diagonally backward to the left.
- Ranging: It can move any number of free squares in a straight line orthogonally forward or backward.
- Step/range: The running boar moves as an earth chariot or vertical mover.
- Step: The running pup and running serpent can move one square orthogonally sideways.
- Ranging: They can move any number of free squares in a straight line orthogonally forward or backward.
- They have the same range of movement but promote differently.
- Step: The earth chariot can move one square orthogonally sideways.
- Ranging: It can move any number of free squares in a straight line orthogonally forward or backward.
- Ranging: The vertical mover can move any number of free squares in a straight line orthogonally forward or backward.
- Step: It can move one square orthogonally sideways.
- Step: The violent ox can move one square orthogonally forward or backward.
- Ranging: It can move any number of free squares in a straight line diagonally forward.
- Step: The side wolf can move one square diagonally forward to the left or diagonally backward to the right.
- Ranging: It can move any number of free squares in a straight line orthogonally sideways.
- Step: The side ox can move one square diagonally forward to the right or diagonally backward to the left.
- Ranging: It can move any number of squares orthogonally sideways.
- Ranging: The side mover can move any number of free squares in a straight line orthogonally sideways.
- Step: It can move one square orthogonally forward or backward.
- Step: The side monkey can move one square diagonally forward or orthogonally backward.
- Ranging: It can move any number of free squares in a straight line orthogonally sideways.
- Step: The divine sparrow can move one square diagonally forward to the left or in the four orthogonal directions.
- Range: It can move any number of free squares in a straight line diagonally backward or forward to the left.
Plodding ox
- Step: The plodding ox can move one square in the four diagonal directions.
- Range: It can move any number of free squares in a straight line orthogonally forward or backward.
- Step: The Swallow's wings can move one square orthogonally forward or backward.
- Ranging: It can move any number of free squares in a straight line orthogonally sideways.
- Step: The side flyer can move one square in the four diagonal directions; or
- Ranging: It can move any number of free squares in a straight line orthogonally sideways.
- Step: The flying stag and copper elephant can move one square orthogonally sideways or in the four diagonal directions.
- Range: They can move any number of free squares in a straight line orthogonally forward or backward.
- Step: The vermilion sparrow can move one square in the four orthogonal directions, or diagonally forward to the right or diagonally backward to the left.
- Ranging: It can move any number of free squares in a straight line diagonally forward to the left or diagonally backward to the right.
- Ranging: The turtle-snake can move any number of free squares in a straight line diagonally forward to the right or backward to the left.
- Step: It can move one square in any of the remaining directions.
- Step: The side boar can move one square orthogonally forward or backward; or in the four diagonal directions.
- Ranging: It can move any number of free squares in a straight line orthogonally sideways.
- Ranging: The left chariot can move any number of free squares in a straight line orthogonally forward.
- Ranging: It can move any number of free squares in a straight line diagonally forward to the left.
- Ranging: It can move any number of free squares in a straight line diagonally backward to the right.
- Step: It can move one square orthogonally left.
- Ranging: The right chariot can move any number of free squares in a straight line orthogonally forward.
- Ranging: It can move any number of free squares in a straight line diagonally forward to the right.
- Ranging: It can move any number of free squares in a straight line diagonally backward to the left.
- Step: It can move one square orthogonally right.
- Step: The great tiger can move one square orthogonally forward.
- Range: It can move any number of free squares in a straight line orthogonally sideways or backward.
- Step: The right tiger can move one square diagonally right.
- Ranging: It can move any number of free squares in a straight line orthogonally left or diagonally left.
- Step: The left tiger can move one square diagonally left.
- Ranging: It can move any number of free squares in a straight line orthogonally right or diagonally right.
- Step: The great bear can move one square orthogonally sideways or backward.
- Range: It can move any number of free squares in a straight line forward, orthogonally or diagonally.
- Step: The running rabbit can move one square orthogonally or diagonally backward.
- Ranging: It can move any number of free squares in a straight line orthogonally or diagonally forward.
- Step: The left army can move one square orthogonally forward, backward, right or diagonally right.
- Range: It can move any number of free squares in a straight line left, orthogonally or diagonally.
- Step: The right army can move one square orthogonally forward, backward, left or diagonally left.
- Range: It can move any number of free squares in a straight line right, orthogonally or diagonally.
- Step: The divine turtle can move one square diagonally forward to the left or in the four orthogonal directions.
- Range: It can move any number of free squares in a straight line along either rear diagonal, or diagonally forward to the right.
- Step: The running wolf can move one square orthogonally forward.
- Ranging: It can move any number of free squares in a straight line orthogonally sideways or diagonally forward.
- Step: The flying falcon can move one square orthogonally forward.
- Range: It can move any number of squares in the four diagonal directions.
- Step: The burning chariot can move one square orthogonally sideways.
- Range: It can move any number of free squares in a straight line orthogonally forward, backward or diagonally forward.
- Ranging: A dragon king can move any number of free squares in a straight line in the four orthogonal directions.
- Step: It can move one square in the four diagonal directions.
- Ranging: A dragon horse can move any number of free squares in a straight line in the four diagonal directions.
- Step: It can move one square in the four orthogonal directions.
- Step: The free boar can move one square orthogonally backward.
- Range: It can move any number of free squares in a straight line orthogonally forward, sideways or diagonally forward.
- Step: The wind dragon can move one square diagonally backward to the left.
- Ranging: It can move any number of free squares in a straight line orthogonally sideways, diagonally forward or diagonally backward to the right.
- Step: The cloud dragon can move one square orthogonally forward or sideways.
- Ranging: It can move any number of free squares in a straight line orthogonally backward or in the four diagonal directions.
- Step: The rain dragon can move one square orthogonally or diagonally forward.
- Ranging: It can move any number of free squares in a straight line orthogonally sideways or backward; or diagonally backward.
- Step: The fire ox and violent wind can move one square orthogonally sideways.
- Range: They can move any number of free squares in a straight line orthogonally backward, forward or in the four diagonal directions.
- Step: The Chinese river can move one square orthogonally forward or backward.
- Range: It can move any number of free squares in a straight line orthogonally sideways or in the four diagonal directions.
- Limited range: The vertical tiger can move one or two squares orthogonally backward.
- Ranging: It can move any number of free squares in a straight line orthogonally forward.
- Limited range: The wind snapping turtle can move one or two squares diagonally forward.
- Range: It can move any number of free squares in a straight line orthogonally forward or backward.
- Limited range/range: The running tile moves as a running tiger or running bear.
- Limited range: The running tiger and running bear can move one or two squares orthogonally sideways.
- Ranging: They can move any number of free squares in a straight line orthogonally forward or backward.
- They have the same range of movement but promote differently.
- Ranging: The golden deer can move any number of free squares in a straight line diagonally forward.
- Limited range: It can move one or two squares diagonally backward.
- Limited range: The silver rabbit can move one or two squares diagonally forward.
- Ranging: It can move any number of free squares in a straight line diagonally backward.
- Limited range: The walking heron can move one or two squares orthogonally sideways or diagonally forward.
- Range: It can move any number of free squares in a straight line orthogonally forward or backward.
- Limited range: The young bird can move one or two squares orthogonally sideways or diagonally backward.
- Range: It can move any number of free squares in a straight line orthogonally forward or backward.
- Limited range: The right dragon can move one or two squares orthogonally right.
- Ranging: It can move any number of free squares in a straight line orthogonally left or diagonally left.
- Limited range: The left dragon can move one or two squares orthogonally left.
- Ranging: It can move any number of free squares in a straight line orthogonally right or diagonally right.
- Ranging: The blue dragon can move any number of free squares in a straight line orthogonally forward or backward, or diagonally forward to the right.
- Limited range: It can move one or two squares orthogonally sideways.
- Ranging: The white tiger can move any number of free squares in a straight line orthogonally sideways, or diagonally forward to the left.
- Limited range: It can move one or two squares orthogonally forward or backward.
- Limited range: The divine tiger can move one or two squares orthogonally backward.
- Range: It can move any number of free squares in a straight line orthogonally forward, sideways, or diagonally forward to the left.
- Limited range: The divine dragon can move one or two squares orthogonally left.
- Range: It can move any number of free squares in a straight line orthogonally forward, right, backward or diagonally forward to the right.
- Limited range: The running stag can move one or two squares orthogonally backward.
- Ranging: It can move any number of free squares in a straight line orthogonally sideways or diagonally forward.
- Limited range: The rear standard can move one or two squares diagonally.
- Ranging: It can move any number of free squares in a straight line orthogonally
- Limited range: The ceramic dove can move one or two squares in the four orthogonal directions.
- Ranging: It can move any number of free squares in a straight line in the four diagonal directions
- Limited range/range: The elephant king moves as a ceramic dove.
- Limited range: The woodland demon can move one or two squares orthogonally sideways or backward.
- Ranging: It can move any number of free squares in a straight line orthogonally forward or backward, or diagonally forward.
- Limited range/range: The free chicken moves as a woodland demon.
- Limited range: The horseman can move one or two squares orthogonally sideways.
- Ranging: It can move any number of free squares in a straight line orthogonally forward or backward, or diagonally forward.
- Limited range/range: The great horse moves as a horseman.
- Limited range: The free dog can move one or two squares orthogonally sideways or diagonally backward.
- Range: It can move any number of free squares in a straight line orthogonally forward, backward or diagonally forward.
- Limited range: The running ox can move one or two squares diagonally backward.
- Range: It can move any number of free squares in a straight line orthogonally forward, sideways or diagonally forward.
- Limited range: The chariot soldier can move one or two squares orthogonally sideways.
- Ranging: It can move any number of free squares in a straight line orthogonally forward, orthogonally backward or in the four diagonal directions.
- Limited range: The fire demon can move one or two squares orthogonally forward or backward.
- Ranging: It can move any number of free squares in a straight line orthogonally sideways or in the four diagonal directions.
Water buffalo
- Ranging: The water buffalo can move any number of free squares in a straight line in the four diagonal directions.
- Ranging: It can move any number of free squares in a straight line orthogonally sideways.
- Limited range: It can move one or two squares orthogonally forward or backward.
- Limited range: The strong bear can move one or two squares orthogonally backward.
- Ranging: It can move any number of free squares in a straight line orthogonally forward, sideways or in the four diagonal directions.
- Step: The liberated horse can move one square diagonally forward.
- Limited range: It can move one or two squares orthogonally backward.
- Ranging: It can move any number of free squares in a straight line orthogonally forward.
- Step: The vertical bear can move one square orthogonally backward.
- Limited range: It can move one or two squares orthogonally sideways.
- Ranging: It can move any number of free squares in a straight line orthogonally forward.
- Step: The vertical soldier can move one square orthogonally backward.
- Limited range: It can move one or two squares orthogonally sideways.
- Ranging: It can move any number of free squares in a straight line orthogonally forward.
- Step: The tiger soldier can move one square orthogonally backward.
- Limited range: It can move one or two squares orthogonally forward.
- Range: It can move any number of free squares in a straight line diagonally forward.
- Step: The earth dragon can move one square orthogonally forward or diagonally backward.
- Limited range: It can move one or two squares in the four diagonal directions.
- Ranging: It can move any number of free squares in a straight line diagonally backward.
- Step: The earth dragon can move one square orthogonally backward or diagonally forward.
- Limited range: It can move one or two squares orthogonally forward.
- Ranging: It can move any number of free squares in a straight line diagonally backward.
- Step: The silver chariot can move one square diagonally backward.
- Limited range: It can move one or two squares diagonally forward.
- Ranging: It can move any number of free squares in a straight line orthogonally forward or backward.
- Step: The stone chariot can move one square diagonally forward.
- Limited range: It can move one or two squares orthogonally sideways.
- Ranging: It can move any number of squares orthogonally forward or backward.
- Step: The side soldier can move one square orthogonally backward.
- Limited range: It can move one or two squares orthogonally forward.
- Ranging: It can move any number of free squares in a straight line orthogonally sideways.
- Step: The gold chariot can move one square in the four diagonal directions.
- Limited range: It can move one or two squares orthogonally sideways.
- Ranging: It can move any number of free squares in a straight line orthogonally forward or backward.
- Step: The boar soldier, leopard soldier and bear soldier can move one square orthogonally backward.
- Limited range: They can move one or two squares orthogonally sideways.
- Ranging: They can move any number of free squares in a straight line forward, orthogonally or diagonally.
- Step: The free pup can move one square diagonally backward.
- Limited range: It can move one or two squares orthogonally sideways.
- Ranging: It can move any number of free squares in a straight line orthogonally forward or backward; or diagonally forward.
- Step/limited range/range: The free ox, free horse and free pig move as a free pup.
- Step: The little standard can move one square diagonally backward.
- Limited range: It can move one or two squares diagonally forward.
- Ranging: It can move any number of free squares in a straight line in the four orthogonal directions.
- Limited range: The copper chariot can move one to three squares diagonally forward.
- Ranging: It can move any number of free squares in a straight line orthogonally forward or backward.
- Limited range: The forest demon can move one to three squares orthogonally forward or sideways.
- Ranging: It can move any number of free squares in a straight line orthogonally backward or diagonally forward.
- Limited range: The great dragon can move one to three squares orthogonally forward or backward.
- Ranging: It can move any number of free squares in a straight line in the four diagonal directions.
- Limited range: The center standard and front standard can move one to three squares in the four diagonal directions.
- Ranging: They can move any number of free squares in a straight line in the four orthogonal directions.
- They have the same range of movement but promote differently. Uniquely, when a center standard promotes to a front standard, it gains no new abilities.
- Limited range: The great dove can move one to three squares in the four orthogonal directions.
- Ranging: It can move any number of free squares in a straight line in the four diagonal directions.
- Limited range: The great standard can move one to three squares diagonally backward.
- Ranging: It can move any number of free squares in a straight line diagonally forward or in the four orthogonal directions.
- Step: The vertical wolf can move one square orthogonally sideways.
- Limited range: It can move one to three squares orthogonally backward.
- Ranging: It can move any number of free squares in a straight line orthogonally forward.
- Step: The side serpent can move one square orthogonally backward.
- Limited range: It can move one to three squares orthogonally forward.
- Ranging: It can move any number of free squares in a straight line orthogonally sideways.
- Step: The cloud eagle can move one square orthogonally sideways.
- Limited range: It can move one to three squares diagonally forward.
- Ranging: It can move any number of free squares in a straight line orthogonally forward or backward.
- Step: The goose wing can move one square in the four diagonal directions.
- Limited range: It can move one, two or three squares orthogonally sideways.
- Range: It can move any number of squares orthogonally forward or backward.
- Step: The horse soldier and ox soldier can move one square orthogonally backward.
- Limited range: They can move one to three squares orthogonally sideways.
- Ranging: They can move any number of free squares in a straight line forward, orthogonally or diagonally.
- They have the same range of movement but promote differently.
- Limited range: The spear general can move one or two squares orthogonally backward.
- Limited range: It can move one, two or three squares orthogonally sideways.
- Range: It can move any number of free squares in a straight line orthogonally forward.
- Limited range: The burning general can move one or two squares orthogonally backward.
- Limited range: It can move one to three squares orthogonally sideways.
- Range: It can move any number of free squares in a straight line forward, orthogonally or diagonally.
- Limited range: The beast bird and captive bird can move one or two squares orthogonally backward.
- Limited range: They can move one to three squares orthogonally sideways.
- Range: They can move any number of free squares in a straight line orthogonally forward or in the four diagonal directions.
- Step: The longbow soldier can move one square orthogonally backward.
- Limited range: It can move one or two squares orthogonally sideways.
- Limited range: It can move one, two or three squares diagonally forward.
- Ranging: It can move any number of free squares in a straight line orthogonally forward.
- Step: The great leopard can move one square orthogonally backward.
- Limited range: It can move one or two squares orthogonally sideways.
- Limited range: It can move one to three squares diagonally forward.
- Range: It can move any number of free squares in a straight line orthogonally forward.
- Limited range: The thunder runner can move one to four squares orthogonally sideways or backward.
- Range: It can move any number of free squares in a straight line forward, orthogonally or diagonally.
- Limited range: The fire dragon can move one or two squares diagonally backward.
- Limited range: It can move one to four squares diagonally forward.
- Ranging: It can move any number of free squares in a straight line in the four orthogonal directions.
- Limited range: The water dragon can move one or two squares diagonally forward.
- Limited range: It can move one to four squares diagonally backward.
- Ranging: It can move any number of free squares in a straight line in the four orthogonal directions.
- Limited range: The longbow general can move one to five squares orthogonally sideways.
- Range: It can move any number of free squares in a straight line orthogonally forward, backward or diagonally forward.
- Limited range: The right phoenix can move one to five squares orthogonally sideways.
- Range: It can move any number of free squares in a straight line in the four diagonal directions.
- Limited range: The peaceful mountain can move one to five squares orthogonally forward or sideways.
- Range: It can move any number of free squares in a straight line in the four diagonal directions.
- Limited range: The free demon can move one to five squares orthogonally backward.
- Ranging: It can move any number of free squares in a straight line in the four diagonal directions or orthogonally right.
- Limited range: The free demon can move one to five squares orthogonally forward or backward.
- Ranging: It can move any number of free squares in a straight line in the four diagonal directions or orthogonally sideways.
- Ranging: The free dream-eater can move any number of free squares in a straight line in the four diagonal directions.
- Ranging: It can move any number of free squares in a straight line orthogonally forward or backward.
- Limited range: It can move one to five squares orthogonally sideways.
- Limited range: The free fire can move one to five squares orthogonally forward or backward.
- Range: It can move any number of free squares in a straight line orthogonally sideways or in the four diagonal directions.
- Limited range: The running dragon can move one to five squares orthogonally backward.
- Range: It can move any number of free squares in a straight line orthogonally forward, sideways or in the four diagonal directions.
- Limited range: The shark can move one or two squares diagonally backward.
- Limited range: It can move one to five squares diagonally forward.
- Range: It can move any number of free squares in a straight line in the four orthogonal directions.
- Limited range: The cross-bow general can move one or two squares orthogonally backward.
- Limited range: It can move one to three squares orthogonally sideways.
- Limited range: It can move one to five squares diagonally forward.
- Range: It can move any number of free squares in a straight line orthogonally forward.
- Limited range: The playful cockatoo can move one or two squares diagonally backward.
- Limited range: It can move one to three squares diagonally forward.
- Limited range: It can move one to five squares orthogonally sideways.
- Range: It can move any number of free squares in a straight line orthogonally forward or backward.
- Jump: A knight jumps at an angle intermediate between orthogonal and diagonal, amounting to one square forward plus one square diagonally forward, in a single motion. That is, it has a choice of two forward destinations.
- The knight ignores intervening pieces on the way to its destination, though its destination square must of course be either empty, or occupied by an opponent's piece, just as with any other moving piece.
- Jump: The flying dragon can jump to the second square in the four diagonal directions.
- Because it cannot move orthogonally or to every diagonal square, a flying dragon can only reach one quarter the squares on the board.
- Step: A Kirin can move one square orthogonally forward or backward, or in the four diagonal directions.
- Jump: It can jump to the second square orthogonally sideways.
- Step: The phoenix can move one square in the four orthogonal directions.
- Jump: It can jump to the second square in the four diagonal directions.
- Step: The flying cat can move one square orthogonally backward or diagonally backward.
- Jump: It can jump to the third square orthogonally forward or sideways, or diagonally forward.
- Step: The running horse can move one square orthogonally backward.
- Ranging: It can move any number of free squares in a straight line orthogonally or diagonally forward.
- Jump: It can jump to the second square diagonally backwards
- Limited range: The mountain falcon can move one or two squares diagonally backward.
- Jump: It can jump to the second square orthogonally forward.
- Ranging: It can move any number of free squares in a straight line in the four orthogonal directions or diagonally forward.
- Limited range: The little turtle can move one or two squares orthogonally sideways.
- Jump: It can jump to the second square orthogonally forward or backward.
- Ranging: It can move any number of free squares in a straight line orthogonally forward or backward, or in the four diagonal directions.
- Limited range: The great stag can move one or two squares diagonally backward.
- Jump: It can jump to the second square diagonally forward.
- Ranging: It can move any number of free squares in a straight line in the four orthogonal directions.
- Limited range: The left mountain eagle can move one or two squares diagonally backward to the right.
- Jump: It can jump to the second square along either left diagonal.
- Ranging: It can move any number of free squares in a straight line diagonally left, diagonally forward to the right, or in the four orthogonal directions.
- Limited range: The right mountain eagle can move one or two squares diagonally backward to the left.
- Jump: It can jump to the second square along either right diagonal.
- Ranging: It can move any number of free squares in a straight line diagonally right, diagonally forward to the left, or in the four orthogonal directions.
- Limited range: The Kirin master can move one to three squares orthogonally sideways.
- Range: It can move any number of free squares in a straight line diagonally or orthogonally forward or backward.
- Jump: It can jump to the third square orthogonally forward or backward.
- Limited range: The great turtle can move one to three squares orthogonally sideways.
- Jump: It can jump to the third square orthogonally forward or backward.
- Ranging: It can move any number of free squares in a straight line orthogonally forward or backward, or in the four diagonal directions.
- Limited range: The phoenix master can move one to three squares orthogonally sideways.
- Range: It can move any number of free squares in a straight line diagonally or orthogonally forward or backward.
- Jump: It can jump to the third square diagonally forward.
- Limited range: The great master can move one to five squares orthogonally sideways or diagonally backward.
- Jump: It can jump to the third square forward, orthogonally or diagonally.
- Ranging: It can move any number of free squares in a straight line forward, orthogonally or diagonally, or orthogonally backward.
- Ranging: The horned falcon can move as a queen.
- Jump: It can jump to the second square orthogonally forward.
- Jump: The soaring eagle can jump to the second square diagonally forward.
- Ranging: It can move any number of free squares in a straight line in any direction, orthogonally or diagonally.
- Limited range: The roaring dog can move one to three squares diagonally backward.
- Jump: It can jump to the third square diagonally forward or in the four orthogonal directions.
- Ranging: It can move any number of free squares in a straight line diagonally forward or in the four orthogonal directions.
- Jump: The lion dog can jump to the third square in any direction, orthogonally or diagonally.
- Ranging: It can move any number of free squares in a straight line in any direction, orthogonally or diagonally.
- Jump: The great dream-eater can jump to the third square orthogonally sideways.
- Range: It can move any number of free squares in a straight line in any direction, orthogonally or diagonally.
- Jump: The heavenly horse jumps at an angle intermediate between orthogonal and diagonal, amounting to one square forward plus one square diagonally forward, in a single motion; or one square backward plus one square diagonally backward, in a single motion.
- It ignores intervening pieces while jumping to its destination, though its destination square must of course be either empty, or occupied by an opponent's piece, just as with any other moving piece.
- Range: It can move any number of free squares in a straight line orthogonally forward.
- Jump: The spirit turtle can jump to the third square in the four orthogonal directions.
- Range: It can move as a queen.
- Jump: The treasure turtle can jump to the second square in the four orthogonal directions.
- Range: It can move as a queen.
- Limited range: The wooden dove can move one or two squares in the four orthogonal directions.
- Ranging: It can move any number of free squares in a straight line in the four diagonal directions, but has the option of jumping in these directions instead of ranging.
- Jump plus limited range: It can jump to the third square in the four diagonal directions, and then move one or two squares in the same direction.
- Limited range: The center master can move one to three squares orthogonally sideways or diagonally backward.
- Jump: It can jump to the second square and then move any number of free squares in a straight line orthogonally forward or backward, or diagonally forward.
- It need not jump before moving nor move after jumping.
- Limited range: The roc master can move one to five squares orthogonally sideways or diagonally backward.
- Jump/ Ranging: It can jump to the third square and then move any number of free squares in a straight line diagonally forward.
- Ranging: It can move any number of free squares in a straight line orthogonally forward or backward.
- It need not jump before moving nor move after jumping.
- Jump/ranging: The free eagle can jump to the second or third square, and then move any number of free squares in a straight line in the four orthogonal directions or diagonally backward.
- Jump/ranging: It can jump to the second to fourth square, and then move any number of free squares in a straight line diagonally forward.
- It need not jump before moving nor move after jumping.
- Limited range: The free bird can move one to three squares diagonally backward.
- Range: It can move any number of free squares in a straight line in the four orthogonal directions.
- Jump and range: It can jump up to three pieces diagonally forward, and then optionally continue any number of free squares in that direction.
- Range: The great falcon can move any number of squares in any direction, orthogonally or diagonally.
- Jump: It can jump to the second square orthogonally forward before moving on in that direction.
- Jump and range: The teaching king can jump up to three pieces along a straight line in any diagonal or orthogonal direction, and then optionally continue any number of free squares in that direction.
- Range: The mountain crane can move as a queen.
- Jump: It can jump to the third square and continue in that direction.
- Range: The great eagle can move as a queen.
- Jump: It can jump to the second square in any direction, orthogonally or diagonally, and continue moving in that direction.
- Limited range: The great elephant can move one to three squares diagonally forward.
- Jump and range: It can jump up to three pieces in a straight line diagonally backward or in one of the four orthogonal directions, and then optionally continue any number of free squares in that direction.
- Limited range: The golden bird can move one to three squares orthogonally sideways or diagonally backward.
- Range: It can move any number of free squares in a straight line orthogonally forward or backward.
- Jump and range: It can jump up to three pieces diagonally forward, and then optionally continue any number of free squares in that direction.
- Range: The ancient dragon can move any number of free squares in a straight line in the four diagonal directions.
- Ranging jump: It can jump over any number of squares orthogonally forward or backward.
- Limited range: The rain demon can move one or two squares orthogonally sideways or diagonally backward.
- Limited range: It can move one to three squares orthogonally forward.
- Range: It can move any number of free squares in a straight line orthogonally backward.
- Range jump: It can jump any number of squares along either forward diagonal.
- Range capture: The rook general can fly over any number of squares along a straight line in any orthogonal direction, so long as they don't contain a royal or another range capturing piece. All pieces it flies over are removed from the game.
- Range capture: The bishop general can fly over any number of squares along a straight line in any diagonal direction, so long as they don't contain a royal or another range capturing piece. All pieces it flies over are removed from the game.
- Range capture: The great general can fly over any number of squares along a straight line in any direction, orthogonally or diagonally, as long as they don't contain a royal or another great general. All pieces it flies over are removed from the game.
- Limited range: The violent dragon can move one or two squares in the four orthogonal directions.
- Range capture: It can fly over any number of pieces along one of the four diagonal directions, as long as they don't include a royal or another range-jumping piece. All pieces it flies over are removed from the game.
- Limited range: The flying crocodile can move one or two squares diagonally backward.
- Limited range: It can move one to three squares diagonally forward.
- Range capture: It can jump any number of pieces in one of the four orthogonal directions, as long as these do not include a royal or another range-capturing piece. Any piece it jumps over is removed from the board.
- Jump: The vice general can jump to the second square in the four orthogonal directions. This is a standard jump.
- Range capture: It can fly over any number of squares along one of the four diagonal directions, as long as they don't contain a royal, great general, or another vice general. All pieces it flies over are removed from the game.
- Hook move: The hook mover can move any number of free squares in a straight line in the four orthogonal directions, then turn 90° and move any number of free squares in a perpendicular direction.
- Hook move: The long-nosed goblin can move any number of free squares in a straight line in the four diagonal directions, then turn 90° and move any number of free squares in a perpendicular direction.
Capricorn
- Hook move: The Capricorn can move any number of free squares in a straight line in the four diagonal directions, then turn 90° and move any number of free squares in a perpendicular direction.
- Hook move: The peacock can move any number of free squares in a straight line along one of the two forward diagonals, then turn 90° and move any number of free squares in a straight line in a perpendicular diagonal direction.
- Limited range: It can move one or two squares in one of the two rearward diagonals.
- Range: The Heavenly Tetrarch king can move any number of free squares in a straight line in any direction, orthogonally or diagonally.
- Jump: It can jump to the second square before moving on in that direction.
- It can capture a piece on an adjacent square without moving.
- Area move/double capture: The lion can step one square in any direction up to twice in a turn. It can change directions after its first step, and is not restricted to following one of the eight orthogonal or diagonal directions. That is, it can also step to one of the in-between squares that a knight jumps to in Western chess.
- *Unlike the hook movers, it can continue after a capture on the first step, potentially capturing two pieces on each turn.
- *By moving back to its starting square, it can effectively capture a piece on an adjacent square without moving. This is called 居喰い igui "stationary feeding".
- *A similar move without capturing leaves the board unchanged, which is a way to pass a turn.
- Jump: The lion can jump anywhere within two squares. This is equivalent to jumping in any of the eight diagonal or orthogonal directions, or making any of the jumps of a knight in Western chess.
- Area move/double capture or jump: The furious fiend can move as a lion; or
- Limited range: It can move three squares in any direction, orthogonal or diagonal.
- Area move/double capture: The Buddhist spirit can move as a lion, or
- Range: It can move as a queen.
- Area move/double capture/ranging: The lion hawk can move as a lion or as a bishop.
- Jump/ranging: It can leap to the second square in any diagonal direction before making a bishop move in that same direction.