Lin Hsin Hsin
Lin Hsin Hsin is an IT inventor, artist, poet and composer from Singapore, deeply rooted in mathematics and information technology.
She established the first virtual museum in the world, the Lin Hsin Hsin Art Museum, in 1994.
Background
Lin was born in Singapore. She graduated in mathematics from the University of Singapore and received a postgraduate degree in computer science from Newcastle University, England. She studied music and art in Singapore, printmaking at the University of Ulster, papermaking in Ogawamachi, Japan and paper conservation at the University of Melbourne Conservation Services.IT Invention & IT Visionary
Lin Hsin Hsin is a digital native. Lin builds paradigm shift & patent-grade inventions.She is an IT visionary some 20 years ahead of time, who pens her IT vision in computing, poems, and paintings.
IT Visionary
- 1999 February 16, poem titled "entrepreneur" on entrepreneur, p. 21, "Between the Lines"
- 1999 February 16, poem titled "e-commerce" on e-commerce, p. 21, "In Bytes We Travel"
- 1999 February 1, poem titled "Mobility" on mobility, p. 20, "Between the Lines"
- 1996 October, predicted Twitter, tweeting as a way of life. in a diptych titled "twigee-tweedee", digital art in private collection, Paris, France
- 1996 October 1, poem titled "e-money" on digital currency & Cryptocurrency p. 58, "In Bytes We Travel"
- 1995 September 9, poem titled "The Day Will Come..." on SMS, using fingers to type on screen, p. 181, "In Bytes We Travel"
- 1995 September 9, poem titled "Virtual Offices" predicted virtual office as the concept of businesses, p. 20, "In Bytes We Travel"
- 1995 September 5, poem titled "take a walk thru' the cyber mall", on e-commerce, p. 54, "In Bytes WeTravel"
- 1994 Designed and built first virtual museum in the world,
- 1994 May, painted "Voices of the Future" – oil painting depicted the wireless and mobile entertainment future lifestyle, p. 32, "Lin Hsin Hsin: Works from Art, Science & Technology Series"
- 1993 August 23, poem titled "Till Bankrupt Do Us Part", on online shopping & e-commerce, p. 241, "Sunny Side Up"
- 1993 August 21, poem title "Online Intimacy" on Online dating service, p. 235, "Sunny Side Up"
- 1993 February, predicted the Y2K bug while building a ten-year forecasting model on an IBM i486 PC, Journal of the Asia Pacific Economic Conference, 1999
- 1992 May, use the @ symbol in a book title, book front cover & title page, "Love @ 1st Byte"
- 1992 wanted to build a multimedia museum
- 1991 February 1 poem titled "Cellular Phone Galore" predicted mobile phone, & cellular network BEFORE 2G GSM launch, March 27, 1991, p. 54,55, "from time to time"
- 1988 March organized 1st Artificial Intelligence conference in Singapore
- 1977 painted "The Computer as Architect" – oil painting depicted the vision of the power of computer in architecture. Ten years before Hsin Hsin created the 1st 3D digital art in Singapore, she has never seen nor used a CAD system. However, she has envisaged the use of computer for architecture, hence the title of the painting.
- 1976 painted "Distillation of an Apple" – oil painting visualising the construction and usage of Apple computer 7 days before the birth of Apple computer.
IT Inventions
- 2018 May 19 Next Generation 100% Directed Acyclic Graph DAG-based blockchain protocol
- 2017 Nov 11 Encryption Algorithm
- 2017 FACT Finger on Android Circling Techniques—A Finger Intelligence Technology on Android
- 2016
-- A Visual Language on Android - 2016 4 new mathematical theorems, launched in London, June 2016
- 2016 STEP Sustainable Time-motion Enabled Power—A Finger Intelligence Technology on Android
- 2015 FAME Finger/Fist Accelerated Mathematical Engine—A Finger Intelligence Technology on Android
- 2013 TANGO Touch ANd GO—A Finger Intelligence Technology on Android
- 2007 MedTECH 20/20 visions for all ages—POC done
- 2007 Super Image File Shrinkage for jpeg files
Startup">Startup company">Startup
- 2018 SpaceGraph™ founder SpaceGraph -- the world FIRST 100% Directed Acyclic Graph, DAG-based Blockchain 3.0 Protocol formulated by Unified Theory of Graphs, UTG by Lin Hsin Hsin, founder of LIN HSIN HSIN Intelligence Center, Lin hsin Hsin Art Museum, First Virtual Museum in the World - 1994. Wikipedia, Digital Media Center: Technology, Digital Art, Digital Paintings, Digital Sculptures,Digital Music,Digital Musical Instruments, Sound, Poetry, Animated Music, Web-enabled, Interactive, Digital Media Poineer
Contemporary Art
Paintings and sculptures
Lin Hsin Hsin specialises in oil painting, she has transformed the opaque properties of oil paint to make it translucent in 1988. As such, she has made oil paint to look like watercolor, Chinese ink as well as pastel, pencil or charcoal, as demonstrated in the Aqua Series of paintings. Besides oil paintings, she makes acrylic sculptures.Art Exhibitions
Lin Hsin Hsin has held 15 solo exhibitions in Singapore, Amsterdam, and San Jose, California, United States. She has participated in more than 220 exhibitions in 60 cities, 26 countries across Asia, Europe, North America and South America.Art Collectors
Lin's art can be seen in private, public and museum collections in 32 cities across Asia, Europe, North America and Australia. In 1985, she was awarded a silver medal by the Société des Artistes Français, Paris. In 1987, Lin received the IBM Singapore Art Award, she has received Visiting Fellowship to Germany in 1988 and Japan Foundation Fellowship in 1991 Her artworks are in private, public and museum collections in Asia, Europe and North America.Paper
Besides paper sculptures, papier collé, collograph and monoprints, Lin handmade acid-free paper. She has pioneered acid-free papaya paper and umbrella plant paper in 1992Digital Media
Digital Media Pioneer
Lin is a digital media pioneer,She has created digital music in 1985, 3D digital art in 1987, and digital animation in 1989 in Singapore. Since 1993 to date, Lin has pioneered the use of a two-button mechanical PC Mouse to draw and paint Western and Chinese paintings. She has created digital oil paintings, watercolors, Chinese ink paintings and calligraphy. She also digitally sketches with this mouse. Hsin Hsin has never and does not use any tablet PC and stylus in such creation. More than 250 digitally created artworks were exhibited in 1997 in her 15th solo exhibition in Singapore.
Virtual Museum
In 1994, Lin set up the first virtual museum in the world, the Lin Hsin Hsin Art MuseumDigital Art
Lin Hsin Hsin Started from the real-world, in 1985, she moved into the digital world.However, Lin has, since 1994, began with the digital, and fabricated the digital into the real
Lin Hsin Hsin created Web art and Net art in 1995, HTML art in 1996 and she has developed interactive Web art since 1997. Lin pioneered virtual sculpting in 1999 in Singapore; it was exhibited in Paris, France in 1999, 2001, and 2003.
ISM
Lin believes in Mathematical & Computing fundamentals, she anchors on science to create art. She- forbids drag & drop, scan & morph, cut & paste processes to create digital art.
- established Eco-computing initiatives for digital media in 2007.
- algorithm driven & equation-based
- Linux platform
Genres
- Non-Photorealistic Rendering Images by a hand held device
- * Images include digital oil paintings, digital watercolor, digital cartoons, digital Chinese ink, digital crayons, digital pencils, etc.
- Photorealistic Images by a hand held device
- * Images include digital oil paintings, digital watercolor, digital Chinese ink, digital crayons, digital pencils, etc.
- Mathematical art
- * 2D – still images include: 253 categories of digital fabrics, digital coin
- * 3D – still and animated. Computation-based digital voyages; 3D modelling digital sculptures, 3D modelling digital objects
- Grid Geometry art
- * 2D Grid Geometry art
- * 2D Interactive Grid Geometry Art
- * 2D Perception-Based Art
- * 3D Perception-Based Art
- ** lenticular, coleuraille
- ** Stereoscopic 3D
- Equation-based art
- * 2D – still and animated. Images include digital oil and digital watercolor.
- * 3D – still and animated digital sculptures, digital jewelry digital objects. digital furnitures,
- * All 2D and 3D equation-based art can be realised and fabricated into real-world entities.
- Web-based art
- * 2D – still, animated and interactive.
- * 3D – still, animated and interactive.
- ICP
- Literary Art
- * Art based on a word meaning, as it is, homograph, homonym or heteronym, usually pun included.
- Android Smartphone Platform—FIT
- * 2D: finger digital painting without image editing software
- ** animated and/performance, interactive
- * 2D: interactive finger Shimmering Pixels Assimilated Resistive Touchscreen Kindle ILuminated Emissions on Android, in Real Time.
- * abstract
- ** calligraphic
- ** photorealistic
- * 3D: finger digital sculptures
- * 4D: finger gestures and finger choreography enabled live 3D performance
- * 4D: live 3D performance
EMOJI CITY
BLOCKMOJI
Lin initiates and creates different genres of blockmoji -- An emoji genre for blockchain, both still and animated. She launched Blockmoji, August 8, 2018.Music
Digital music
From conceptualisation to composing, from sound calibration to mastering, Lin has produced music on a PC without a sound card and midi instruments. Lin creates virtual instruments including a virtual didgeridoo, a berimbau used by the Brazilian aborigines. In 2006, Lin has realised the sonification of nature, including a rainforest, waterfalls and wind by an interactive virtual sound board she has created. Hsin Hsin's music has been performed in Vienna, Austria in 2002, Bourges, France in 2003, 2004 and Pisa, Italy, 2005.Music visualisation
Lin has composed music and painted music as an artist. The 45 paintings in the "Abstraction in Music" Series is her interpretation of music on canvas, as she is moved by the music of great composers such as Handel, Mozart, Franz Liszt, Vivaldi, Debussy. In addition to the canvases, there are the paperworks subtitled "La Petite Séries" created with different techniques, an abstraction of audio visualisation—perceived images of the sound in music such as Musical Ornaments: Trill, Appoggiatura and Turn and sound in the universe like Woodpecker.Lin has conceptualised and written about the art in music and music in art. Since 2002, Hsin Hsin has digitally created visual music, or animated music, as she puts it.
2005, Lin built wearables and lights that response to music.
2006, Lin built paradigm shift interactive digital real-world musical instruments—I-Musika
Interactive music
Lin developed an interactive Music Sound Board in 2006. The creation of this soft sound board enables real time creation of the sound of nature. Examples are elements of sound audible in nature, such as rain forest, insects, water, and wind.Intermedia
Combining mathematics, technology, art and music, Hsin Hsin pursues interdisciplinary studies.Poetry
Lin speaks, reads and writes in Chinese, English, Japanese and French. She writes poems in these languages- Poetry Books
- * "iWrite", 2011,, Dewey Decimal Class 821
- * "To The Point", 2010
- * "Between The Lines", 2004, Pro-Literature Verlag,
- * "Between The Lines", 2004,, Dewey Decimal Class 821
- * "In Bytes We Travel", 1997,, Dewey Decimal Class 828, Library of Congress PR9570.S53 L5644 1997
- * "Sunny Side Up", 1994,, Library of Congress PR9570.S53 L797 1994
- * "Love @ 1st Byte", 1992,, Dewey Decimal Class 821, Library of Congress PR9570.S53 L565 1992
- * "From Time to Time", 1991,, Library of Congress PR9570.S53 L794 1991
- * "Take a Word for a Walk", 1989,, Dewey Decimal Class 821, Library of Congress PR9570.S53 L57 1989
- * National Library of Canada, Canada
- * The British Library, England
- * Deutsche Bibliothek, Germany
- * Deutsche Bücherei, Germany
- * Library of Congress, USA
- * Libraries in Canada, United Kingdom, Germany, Australia
- * University libraries in USA, Canada, England, Australia and Hong Kong
- * Museum libraries in Germany and Canada
Publications
Contemporary art books
- "IT's Happening!". 1994,, Library of Congress MLCM 93/00203
- "Memoirs of Deutschland Series II", 1993,, Library of Congress MLCSE 93/00319
- "Back to Nature", 1992,, Library of Congress N7330.S522L56 1992
- "From Time to Time", 1991,
- "The Art of Reading", 1990,
- "Where Water Flows", 1989,
- "Music Observed", 1987,
Selected articles
- "The man who made sculpture move" – An Essay on Alexander Calder
- "Picasso: painting life into objects"
- "Come aboard the 19th century" – An Essay on a Visit to Musée d'Orsay, Paris
Digital media
- "Perception-based Art" 2011,
- "The Art of Mondriaan by Lin Hsin Hsin", 2011,
- "A New Paradigm for Visualization and Generating Grid Geometry Art and Beyond" 2010,
- "bel canto, Volume VIII: leaves n petals", 2010,
- "bel canto, Volume VII: blobs n spots", 2010,
- "bel canto, Volume VI: blue n white", 2010,
- "bel canto, Volume V: the fabric of vision", 2010,
- "bel canto, Volume IV: in focus", 2010,
- "bel canto, Volume III: between the lines", 2010,
- "bel canto, Volume II: when black meets white", 2010,
- "bel canto, Volume I: bird entering the teatro", 2010,
- "Voice Over Intellectual Properties By Lin Hsin Hsin Volume III: Classic", 2010,
- "Voice Over Intellectual Properties by Lin Hsin Hsin, Volume II: Paper As A Medium", 2010,
- "Voice Over Intellectual Properties by Lin Hsin Hsin, Volume I: Digital Media", 2010,
- "Painterly Yours", 2009,
- "The Art of i,j,k", 2010,
- "The A – Z of Visualization", 2010,
- "What is in a Brush", 2008,
- "The Automorphism of Amalgamation Polytopes and Tessellation", 2008,
- "A New Paradigm for Visualization and Generating Grid Geometry Art, 2007,
- "When Equations Paints", 2007,
- "Every Pixel Counts", 2003,
- "@art : A Cyberart show by Lin Hsin Hsin", 1997,
- A selection of recent publications available @ Computer Science Bibliographic Repository
Digital music
- "Rudiments Mapping – An Axiomatic Approach to Music Composition", International Computer Music Conference, 2003,
- "I1)-Musika:Mobile Interface Musical Expression ", IV '07 Proceedings of the 11th International Conference Information Visualization,